viernes, 17 de octubre de 2014

Reproduciendo notas por medio de Arduino

Objetivo

Se utilizara una pequeña bocina para reproducir notas musicales por medio de arduino.

Material:

  • Arduino
  • Bocina 1.5W 8ohms
  • resistencia 100ohms

Procedimiento

Se le conecta una resistencia de 100 ohms al pin 9 del arduino que sale conectada a la bocina y tambien la conectamos a tierra del arduino.


El código:

void setup() {

}

// funcion = tone(pin, frequency, duration)

void loop() {
// CANCION DE MARIO BROSS
//NOTA 01
noTone(9);
tone(9, 660, 100);
delay(75);

//NOTA 02
noTone(9);
tone(9, 660, 100);
delay(75);

//NOTA 03
noTone(9);
tone(9, 660, 100);
delay(150);

//NOTA 04
noTone(9);
tone(9, 660, 100);
delay(150);

//NOTA 05
noTone(9);
tone(9, 660, 100);
delay(50);

//NOTA 06
noTone(9);
tone(9, 770, 100);
delay(150);

//NOTA 07
noTone(9);
tone(9, 380, 100);
delay(275);

//NOTA 08
noTone(9);
tone(9, 510, 100);
delay(287);

//NOTA 09
noTone(9);
tone(9, 380, 100);
delay(225);

//NOTA 10
noTone(9);
tone(9, 320, 100);
delay(200);

//NOTA 11
noTone(9);
tone(9, 440, 100);
delay(250);

//NOTA 12
noTone(9);
tone(9, 480, 80);
delay(150);

//NOTA 13
noTone(9);
tone(9, 450, 100);
delay(165);

//NOTA 14
noTone(9);
tone(9, 430, 100);
delay(75);

//NOTA 15
noTone(9);
tone(9, 380, 100);
delay(150);

//NOTA 16
noTone(9);
tone(9, 660, 80);
delay(100);
//”””””””””””””’
//NOTA 17
noTone(9);
tone(9, 760, 50);
delay(100);
//”””””””””””””’
//NOTA 18
noTone(9);
tone(9, 860, 100);
delay(75);

//NOTA 19
noTone(9);
tone(9, 700, 80);
delay(150);

//NOTA 20
noTone(9);
tone(9, 760, 50);
delay(75);

//NOTA 21
noTone(9);
tone(9, 660, 80);
delay(175);

//NOTA 22
noTone(9);
tone(9, 520, 80);
delay(150);

//NOTA 23
noTone(9);
tone(9, 580, 80);
delay(75);

//NOTA 24
noTone(9);
tone(9, 480, 80);
delay(75);

//NOTA 25
noTone(9);
tone(9, 510, 100);
delay(175);

//NOTA 26
noTone(9);
tone(9, 380, 100);
delay(275);

//NOTA 27
noTone(9);
tone(9, 320, 100);
delay(200);

//NOTA 28
noTone(9);
tone(9, 440, 100);
delay(250);

//NOTA 29
noTone(9);
tone(9, 480, 80);
delay(150);

//NOTA 30
noTone(9);
tone(9, 450, 100);
delay(165);

//NOTA 31
noTone(9);
tone(9, 430, 100);
delay(75);

//NOTA 32
noTone(9);
tone(9, 380, 100);
delay(150);

//NOTA 33
noTone(9);
tone(9, 660, 80);
delay(100);

//NOTA 34
noTone(9);
tone(9, 760, 50);
delay(100);

noTone(9);
tone(9,860,100);
delay(75);

noTone(9);
tone(9,700,80);
delay(150);

tone(9,760,50);
delay(75);
noTone(9);

tone(9,660,80);
delay(175);
noTone(9);

tone(9,520,80);
delay(150);
noTone(9);

tone(9,580,80);
delay(75);
noTone(9);

tone(9,480,80);
delay(75);
noTone(9);

tone(9,500,100);
delay(250);
noTone(9);

tone(9,760,100);
delay(150);
noTone(9);

tone(9,720,100);
delay(50);
noTone(9);

tone(9,680,100);
delay(75);
noTone(9);

tone(9,620,150);
delay(75);
noTone(9);

tone(9,650,150);
delay(150);
noTone(9);

tone(9,380,100);
delay(150);
noTone(9);

tone(9,430,100);
delay(75);
noTone(9);

tone(9,500,100);
delay(75);
noTone(9);

tone(9,430,100);
delay(150);
noTone(9);

tone(9,500,100);
delay(75);
noTone(9);

delay(50);tone(9,570,100);
delay(110);tone(9,500,100);
delay(150);tone(9,760,100);
delay(50);tone(9,720,100);
delay(75);tone(9,680,100);
delay(75);tone(9,620,150);
delay(150);tone(9,650,200);
delay(150);tone(9,1020,80);
delay(150);tone(9,1020,80);
delay(75);tone(9,1020,80);
delay(150);tone(9,380,100);
delay(150);tone(9,500,100);
delay(150);tone(9,760,100);
delay(50);tone(9,720,100);
delay(75);tone(9,680,100);
delay(75);tone(9,620,150);
delay(150);tone(9,650,150);
delay(150);tone(9,380,100);
delay(75);tone(9,430,100);
delay(75);tone(9,500,100);
delay(150);tone(9,430,100);
delay(75);tone(9,500,100);
delay(50);tone(9,570,100);
delay(110);tone(9,500,100);
delay(150);tone(9,760,100);
delay(50);tone(9,720,100);
delay(75);tone(9,680,100);
delay(75);tone(9,620,150);
delay(150);tone(9,650,200);
delay(150);tone(9,1020,80);
delay(150);tone(9,1020,80);
delay(75);tone(9,1020,80);
delay(150);tone(9,380,100);
delay(150);tone(9,500,100);
delay(150);tone(9,760,100);
delay(50);tone(9,720,100);
delay(75);tone(9,680,100);
delay(75);tone(9,620,150);
delay(150);tone(9,650,150);
delay(150);tone(9,380,100);
delay(75);tone(9,430,100);
delay(75);tone(9,500,100);
delay(150);tone(9,430,100);
delay(75);tone(9,500,100);
delay(50);tone(9,570,100);
delay(210);tone(9,585,100);
delay(275);tone(9,550,100);
delay(210);tone(9,500,100);
delay(180);tone(9,380,100);
delay(150);tone(9,500,100);
delay(150);tone(9,500,100);
delay(75);tone(9,500,100);
delay(150);tone(9,500,60);
delay(75);tone(9,500,80);
delay(150);tone(9,500,60);
delay(175);tone(9,500,80);
delay(75);tone(9,580,80);
delay(175);tone(9,660,80);
delay(75);tone(9,500,80);
delay(150);tone(9,430,80);
delay(75);tone(9,380,80);
delay(300);tone(9,500,60);
delay(75);tone(9,500,80);
delay(150);tone(9,500,60);
delay(175);tone(9,500,80);
delay(75);tone(9,580,80);
delay(75);tone(9,660,80);
delay(225);tone(9,870,80);
delay(162);tone(9,760,80);
delay(300);tone(9,500,60);
delay(75);tone(9,500,80);
delay(150);tone(9,500,60);
delay(175);tone(9,500,80);
delay(75);tone(9,580,80);
delay(175);tone(9,660,80);
delay(75);tone(9,500,80);
delay(150);tone(9,430,80);
delay(75);tone(9,380,80);
delay(300);tone(9,660,100);
delay(75);tone(9,660,100);
delay(150);tone(9,660,100);
delay(150);tone(9,510,100);
delay(50);tone(9,660,100);
delay(150);tone(9,770,100);
delay(225);tone(9,380,100);

delay(1000);
tone(9,440,200);
delay(200);
delay(200);
tone(9,440,400);
delay(200);
delay(200);
delay(5000);

}

Gonna Fly now
#include "pitches.h"

int melody[] = {
  NOTE_E4, NOTE_G4 ,NOTE_A4,  NOTE_A4, NOTE_B4,NOTE_E4, 
  NOTE_E4, NOTE_G4 ,NOTE_A4,  NOTE_A4, NOTE_B4,NOTE_E4
  
};


//notes, a space represents a rest

int noteDurations[] = {
  8, 4, 1, 8,4,1,
  8, 4, 1, 8,4,1

};
  
void setup()
{
  
  
}
void loop()
{// iterate over the notes of the melody:
  for (int thisNote = 0; thisNote < 20; thisNote++) {

    // to calculate the note duration, take one second 
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000/noteDurations[thisNote];
    tone(8, melody[thisNote],noteDuration);

    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:

  }
}

Pitchies.h
/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978


El resultado:



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