Objetivo
Se utilizara una pequeña bocina para reproducir notas musicales por medio de arduino.
Material:
- Arduino
- Bocina 1.5W 8ohms
- resistencia 100ohms
Procedimiento
Se le conecta una resistencia de 100 ohms al pin 9 del arduino que sale conectada a la bocina y tambien la conectamos a tierra del arduino.
El código:
void setup() {
}
// funcion = tone(pin, frequency, duration)
void loop() {
// CANCION DE MARIO BROSS
//NOTA 01
noTone(9);
tone(9, 660, 100);
delay(75);
//NOTA 02
noTone(9);
tone(9, 660, 100);
delay(75);
//NOTA 03
noTone(9);
tone(9, 660, 100);
delay(150);
//NOTA 04
noTone(9);
tone(9, 660, 100);
delay(150);
//NOTA 05
noTone(9);
tone(9, 660, 100);
delay(50);
//NOTA 06
noTone(9);
tone(9, 770, 100);
delay(150);
//NOTA 07
noTone(9);
tone(9, 380, 100);
delay(275);
//NOTA 08
noTone(9);
tone(9, 510, 100);
delay(287);
//NOTA 09
noTone(9);
tone(9, 380, 100);
delay(225);
//NOTA 10
noTone(9);
tone(9, 320, 100);
delay(200);
//NOTA 11
noTone(9);
tone(9, 440, 100);
delay(250);
//NOTA 12
noTone(9);
tone(9, 480, 80);
delay(150);
//NOTA 13
noTone(9);
tone(9, 450, 100);
delay(165);
//NOTA 14
noTone(9);
tone(9, 430, 100);
delay(75);
//NOTA 15
noTone(9);
tone(9, 380, 100);
delay(150);
//NOTA 16
noTone(9);
tone(9, 660, 80);
delay(100);
//”””””””””””””’
//NOTA 17
noTone(9);
tone(9, 760, 50);
delay(100);
//”””””””””””””’
//NOTA 18
noTone(9);
tone(9, 860, 100);
delay(75);
//NOTA 19
noTone(9);
tone(9, 700, 80);
delay(150);
//NOTA 20
noTone(9);
tone(9, 760, 50);
delay(75);
//NOTA 21
noTone(9);
tone(9, 660, 80);
delay(175);
//NOTA 22
noTone(9);
tone(9, 520, 80);
delay(150);
//NOTA 23
noTone(9);
tone(9, 580, 80);
delay(75);
//NOTA 24
noTone(9);
tone(9, 480, 80);
delay(75);
//NOTA 25
noTone(9);
tone(9, 510, 100);
delay(175);
//NOTA 26
noTone(9);
tone(9, 380, 100);
delay(275);
//NOTA 27
noTone(9);
tone(9, 320, 100);
delay(200);
//NOTA 28
noTone(9);
tone(9, 440, 100);
delay(250);
//NOTA 29
noTone(9);
tone(9, 480, 80);
delay(150);
//NOTA 30
noTone(9);
tone(9, 450, 100);
delay(165);
//NOTA 31
noTone(9);
tone(9, 430, 100);
delay(75);
//NOTA 32
noTone(9);
tone(9, 380, 100);
delay(150);
//NOTA 33
noTone(9);
tone(9, 660, 80);
delay(100);
//NOTA 34
noTone(9);
tone(9, 760, 50);
delay(100);
noTone(9);
tone(9,860,100);
delay(75);
noTone(9);
tone(9,700,80);
delay(150);
tone(9,760,50);
delay(75);
noTone(9);
tone(9,660,80);
delay(175);
noTone(9);
tone(9,520,80);
delay(150);
noTone(9);
tone(9,580,80);
delay(75);
noTone(9);
tone(9,480,80);
delay(75);
noTone(9);
tone(9,500,100);
delay(250);
noTone(9);
tone(9,760,100);
delay(150);
noTone(9);
tone(9,720,100);
delay(50);
noTone(9);
tone(9,680,100);
delay(75);
noTone(9);
tone(9,620,150);
delay(75);
noTone(9);
tone(9,650,150);
delay(150);
noTone(9);
tone(9,380,100);
delay(150);
noTone(9);
tone(9,430,100);
delay(75);
noTone(9);
tone(9,500,100);
delay(75);
noTone(9);
tone(9,430,100);
delay(150);
noTone(9);
tone(9,500,100);
delay(75);
noTone(9);
delay(50);tone(9,570,100);
delay(110);tone(9,500,100);
delay(150);tone(9,760,100);
delay(50);tone(9,720,100);
delay(75);tone(9,680,100);
delay(75);tone(9,620,150);
delay(150);tone(9,650,200);
delay(150);tone(9,1020,80);
delay(150);tone(9,1020,80);
delay(75);tone(9,1020,80);
delay(150);tone(9,380,100);
delay(150);tone(9,500,100);
delay(150);tone(9,760,100);
delay(50);tone(9,720,100);
delay(75);tone(9,680,100);
delay(75);tone(9,620,150);
delay(150);tone(9,650,150);
delay(150);tone(9,380,100);
delay(75);tone(9,430,100);
delay(75);tone(9,500,100);
delay(150);tone(9,430,100);
delay(75);tone(9,500,100);
delay(50);tone(9,570,100);
delay(110);tone(9,500,100);
delay(150);tone(9,760,100);
delay(50);tone(9,720,100);
delay(75);tone(9,680,100);
delay(75);tone(9,620,150);
delay(150);tone(9,650,200);
delay(150);tone(9,1020,80);
delay(150);tone(9,1020,80);
delay(75);tone(9,1020,80);
delay(150);tone(9,380,100);
delay(150);tone(9,500,100);
delay(150);tone(9,760,100);
delay(50);tone(9,720,100);
delay(75);tone(9,680,100);
delay(75);tone(9,620,150);
delay(150);tone(9,650,150);
delay(150);tone(9,380,100);
delay(75);tone(9,430,100);
delay(75);tone(9,500,100);
delay(150);tone(9,430,100);
delay(75);tone(9,500,100);
delay(50);tone(9,570,100);
delay(210);tone(9,585,100);
delay(275);tone(9,550,100);
delay(210);tone(9,500,100);
delay(180);tone(9,380,100);
delay(150);tone(9,500,100);
delay(150);tone(9,500,100);
delay(75);tone(9,500,100);
delay(150);tone(9,500,60);
delay(75);tone(9,500,80);
delay(150);tone(9,500,60);
delay(175);tone(9,500,80);
delay(75);tone(9,580,80);
delay(175);tone(9,660,80);
delay(75);tone(9,500,80);
delay(150);tone(9,430,80);
delay(75);tone(9,380,80);
delay(300);tone(9,500,60);
delay(75);tone(9,500,80);
delay(150);tone(9,500,60);
delay(175);tone(9,500,80);
delay(75);tone(9,580,80);
delay(75);tone(9,660,80);
delay(225);tone(9,870,80);
delay(162);tone(9,760,80);
delay(300);tone(9,500,60);
delay(75);tone(9,500,80);
delay(150);tone(9,500,60);
delay(175);tone(9,500,80);
delay(75);tone(9,580,80);
delay(175);tone(9,660,80);
delay(75);tone(9,500,80);
delay(150);tone(9,430,80);
delay(75);tone(9,380,80);
delay(300);tone(9,660,100);
delay(75);tone(9,660,100);
delay(150);tone(9,660,100);
delay(150);tone(9,510,100);
delay(50);tone(9,660,100);
delay(150);tone(9,770,100);
delay(225);tone(9,380,100);
delay(1000);
tone(9,440,200);
delay(200);
delay(200);
tone(9,440,400);
delay(200);
delay(200);
delay(5000);
}
Gonna Fly now
#include "pitches.h"
int melody[] = {
NOTE_E4, NOTE_G4 ,NOTE_A4, NOTE_A4, NOTE_B4,NOTE_E4,
NOTE_E4, NOTE_G4 ,NOTE_A4, NOTE_A4, NOTE_B4,NOTE_E4
};
//notes, a space represents a rest
int noteDurations[] = {
8, 4, 1, 8,4,1,
8, 4, 1, 8,4,1
};
void setup()
{
}
void loop()
{// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 20; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
}
}
Pitchies.h
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
El resultado: